How to share your browser game
Publish a CityVibe3D game as a browser play link, check it on another device, and share it without asking anyone to install an engine.
The link is the install
CityVibe3D games play in the browser. When you publish, you get a play link. The person you send it to opens it and plays. They do not install the editor, and they do not need the AI prompt you used. That split is the point of the product: you build in the editor, they receive a game. Share the play link, not a screenshot of the editor and not a request that they clone a repository.
Publish from the project you actually tested. If you still have unsaved edits to a road or a parameter, save first so the link matches what you just played. Then open the link in a private window, or on a second device, so you are not looking at the editor by accident. You want the same view a friend gets: a game, a way to start, and no toolbar from the editor.
Check the game the way a stranger will
Play on a laptop trackpad and, if you can, on a phone. Browser games get forwarded into chats and opened on whatever screen is nearby. If your prompt said arrow keys, confirm those keys work and that on-screen text tells the player about them. If the camera clips a building only on a short window, fix the camera or the building before you post the link in a large chat. One embarrassed friend is a better test than a public post.
Read the first five seconds. Does the game start without a lecture? Can the player die or finish in a way they understand? Is the score visible? A shareable game can be short. It cannot be a scene that waits for the author to explain it in a voice call. Put the one-sentence rule on the screen or in the message you send with the link. The message can be: “Arrow keys steer, space boosts, get across the bridge.” The link does the rest.
Where to put the link
A chat message is enough for friends. For a wider audience, put the link on a page you control: a personal site, a post, or the sample-game style page you might keep for your own notes. Use the title of the game and one sentence of how to play. People decide whether to click from that sentence. “3D game” is weaker than “Night street race. Steer with the arrows, boost with space, avoid traffic.”
Do not share the editor URL and expect someone to find your project inside your account. Their browser does not have your session. The published play link is the object that travels. If you want feedback on the city itself, you can also send a short note about what you want them to look at — the bridge, the traffic, the jump timing — so comments come back about the game and not about the login screen.
Updating and taking a game down
You can keep editing after you share. Change the scene, publish again, and send the same kind of link. Tell people if the rules changed so they are not playing an old understanding of the score. If a parameter tweak fixes a cheap death, that is a good update to announce in one line.
If the game should not stay up, unpublish it or remove the page you control that points at it. You are responsible for what you publish. CityVibe3D’s Terms of Service include a content policy for user-generated games: nothing sexual involving minors, no malware or scams, no harassment, and no material you do not have the rights to use. If you find someone else’s public game breaking those rules, use Report this game on that page or email info@cityvibe3d.com with the URL.
What not to send
Do not send your Google password, a billing receipt, or a private project you never meant to publish. A play link is public to anyone who receives it and to anyone they forward it to. Treat it like a page on the web. Do not put real people’s phone numbers, addresses, or private photos into a scene and then publish the scene. The game can be fictional and still be specific: invented district names, invented storefronts, your own color choices.
You also do not need to send build files, a zip of the engine, or instructions to install Node. If someone asks for those, they are trying to open the editor, not play the game. Point them at www.cityvibe3d.com if they want to make their own, and point them at your play link if they want to play yours. Those are different gifts. The play link is the one this guide is about.
When you are ready to try it, open the CityVibe3D home page and launch the editor.
